Subject Index

Changing the Conventional University Classroom

ISBN: 978-1-80043-261-1, eISBN: 978-1-80043-260-4

ISSN: 2055-3641

Publication date: 1 August 2022

This content is currently only available as a PDF

Citation

(2022), "Subject Index", Sengupta, E. and Blessinger, P. (Ed.) Changing the Conventional University Classroom (Innovations in Higher Education Teaching and Learning, Vol. 44), Emerald Publishing Limited, Leeds, pp. 145-152. https://doi.org/10.1108/S2055-364120220000044013

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Emerald Publishing Limited


INDEX

Note: Page numbers followed by ”n” indicate notes.

Academy of Human Resource Development (AHRD)
, 16

Accessibility in education
, 5

Action learning
, 19

Active learning (see also Smart learning)
, 11, 16

using ADDIE for instructional design
, 17–21

case study of online Jigsaw activity implementation
, 16–17

and constructivism
, 11–12

experiences
, 10–11

human resource development and constructivist instruction
, 12–13

linking constructivism and HRD
, 13–16

practices
, 5

Active methodologies in ESL-language teaching
, 36–37

Active pedagogies of learning
, 10

“Active-experiencing” principle of Commedia
, 90

Actors
, 106

ADDIE for instructional design
, 17–21

Advance HE
, 103s

AI transcription programs
, 54

All Schools Should Be Art Schools
, 126

Ambisonic
, 100

audio content
, 101

Analysis phase of ADDIE
, 17–18

Andragogy
, 19

Anxiety
, 93

Art
, 124

artifacts
, 122

contemporary
, 124

curators
, 119

of educational turn
, 8, 118

educators
, 124

gallery
, 121

pedagogical turn
, 118

production of
, 118

teaching
, 8, 119

and technology
, 101

Art Education
, 127

value of
, 129

Art-Language
, 118

Artistic

leaders
, 100

material
, 113

practices
, 117–118

research
, 124

Artists
, 106

Arts Education
, 120

Artworks
, 8

Asset-based approach
, 85, 89

ATLA S. TI, version 9 software
, 30

Audio drama production

authentic learning experiences
, 102–103

background and context
, 101

collaborative production process
, 104–111

evaluation
, 112–114

interdisciplinarity
, 103–104

MCSS
, 100

reciprocal layers
, 112

Audio spatialization post-production phase
, 109

Auditions
, 108–109

Augmented reality
, 64

Australian visa
, 84

Authentic learning experiences
, 102–103

Authenticity
, 103

of creative practice
, 102

Autonomous learning
, 70, 121

Bachelor of Arts and Sciences (BASc)
, 104

Banking methods of education
, 126

Battle of Britain (1940)
, 101

Big data
, 55

“Bilingual societies”
, 85

Bingo
, 86

Bottom-up approach
, 65

Bourriaud, Nicolas
, 119

Business Studies
, 88, 95

C-Wheel approach
, 36–37

Camaraderie theme
, 111

Capitalism
, 123

Career development
, 12–13

Case study of online Jigsaw activity implementation
, 16–17

Casting actors
, 108–109

Changes in learning method and pedagogy
, 4

Character archetypes
, 94

Chorus extract
, 111

Civic engagement
, 52–53

Classroom (see also Conventional classroom)

case study
, 87–88

as community
, 52

data collection and analysis
, 88

dialogic learning techniques
, 62–63

engagement
, 6, 44

game play
, 91–93

literature review
, 84–87

management
, 37

multilingualism
, 89–91

physicality/embodied learning
, 94–95

teaching
, 62

Classroom mapping
, 6, 44–45, 46–49

civic engagement
, 52–53

classroom as community
, 52

classroom as engagement network
, 51–52

engagement across modalities
, 50–51

equity and inclusion
, 51

learn from
, 49

map of fishbowl discussion
, 47

re-defining engagement
, 50

at scale
, 53–55

spiderweb discussion map
, 45

Classroom Observation Protocol for Undergraduate STEM (COPUS)
, 51

Classrooms Observed (Nash)
, 124

Co-teaching
, 36, 38

“Code-mixing” practices
, 85

“Code-switching” practices
, 85

Cognitive dissonance
, 13

Collaborative learning activities
, 11

Collaborative presentations
, 15

Collaborative production process
, 104

auditions, casting actors
, 108–109

editing and audio spatialization post-production phase
, 109

project conception
, 105–107

recording and production phase
, 109

script development
, 107–108

theme song and musical underscore
, 110

Collaborative project-based approaches
, 36

Collective Art & Language
, 118

Commedia (see Commedia dell’Arte)

Commedia dell’Arte
, 84, 88, 90

Communication skill
, 95

intercultural
, 26, 31

Competition
, 93

Compostela Group of Universities (CGU)
, 27

Computer-based technology
, 4

Conceptual art
, 118–119

Conceptualizing
, 104

Connectivist inspired learning activities
, 62

Connectivist principles in smart learning
, 65

Connectivist-inspired participatory pedagogies
, 71

Conscientização (consciousness raising)
, 118, 123

Constructivism
, 10–11, 16

active learning and
, 11–12

linking constructivism and HRD
, 13–16

Constructivist classroom
, 13–14

Constructivist learning practices
, 5

Constructivist-related activities
, 11

Contemporary art

criticism
, 118

educational turn in
, 120–125

Contemporary Theater Production (CTP)
, 108

Content and Language Integrated Learning (CLIL)
, 36, 38

Conventional “one size fits all” models
, 53

Conventional classroom

constructivist related activities
, 5–6

distinctive classroom space
, 7–8

experience
, 100

smart learning journeys
, 6–7

teaching
, 4–5

Conventional methods of education
, 8

Conventional teaching methods
, 5

Coventry School of Art
, 118

COVID-19 pandemic
, 5

crisis precipitated by
, 10

Creative media production
, 101

Creative participatory pedagogy
, 64

Creative-thinking activities
, 11

Creativity
, 4, 7, 15, 35, 71, 102, 107, 111–113, 121, 126

Critical Pedagogy
, 8, 118, 121, 125–126, 128

Critical-thinking activities
, 11, 14–16

“Cultural amnesia”
, 124

Curating and the Educational Turn (O’Neill and Wilson)
, 118

Curators
, 120

Curriculum
, 35

CyberParks research project
, 65

Democracy
, 52, 128–129

Democracy and Education (Dewey)
, 128

Design of online course
, 18–19

Development phase of ADDIE
, 19–20

Di Niro

orientation
, 85–86

teaching method
, 87

Dialogic classes, developing
, 72

Dialogic learning
, 7, 29, 62, 71, 75

Digital media literacy development
, 31

Digital media skills
, 28

Directed exercises
, 86

Directors
, 106

Discussion

boards
, 50

characteristics of
, 46

classroom
, 49

fishbowl
, 47

group
, 18, 49, 54

spiderweb
, 45

student-led group
, 48

Drama
, 86

Dramatic production
, 101–102

Editing
, 109

Edmodo
, 65

class area
, 64

online participation in
, 73

Education
, 35, 52

conventional methods of
, 8

Education Through Art
, 126

Educational problems
, 28

Educational scenario
, 28

Educational turn
, 117, 119

in contemporary art
, 118, 120–125

“Edutainment”
, 122

Effective interdisciplinary learning
, 104

Elicit prior knowledge
, 13

Emancipated Spectator, The (Rancière)
, 118

“Emancipation”
, 127

“Embodied cognition”
, 90

Embodied learning
, 7, 88, 94–95

Employability
, 103

Engagement across modalities
, 50–51

English for Business Studies course
, 87

English proficiency courses
, 84

English students
, 84

Entrepreneurship
, 4

Environment
, 12

type for learning
, 11

Equality in education
, 5

Equity
, 51

EquityMaps
, 46, 53

Erasmus + Virtual Exchange programs
, 26

Evaluation phase of ADDIE
, 20–21

Evidence-Validated Online Learning through VE (EVOLVE)
, 27

Experience (user, learner)
, 65, 66, 76

Experienced instructors
, 44

Experiential learning
, 12, 19

External Horizon
, 67–68

Facilitator’s instructions
, 41

Faculty of Education
, 26, 30

Fine Art
, 118

Fishbowl technique
, 16, 46

Flash cards
, 86

Flipped classroom
, 87, 118

Fluxus movement
, 119

Focus group
, 72–73

Formative assessment
, 46

Formative assessment
, 49

Freire
, 10

pedagogy of hope
, 126

Pedagogy of the Oppressed
, 126

understanding of education
, 118

Freireian philosophy
, 10

Future learning
, 72

Game Play
, 88, 91–93

Game-Based Learning (GBL)
, 86, 89

Gesture
, 7

Gibberish
, 88

Global citizenship
, 27

Global learning
, 27

Global mindset
, 27–28

Google MyMaps
, 65

Grading class discussions
, 44

Graduate-level employment
, 103

Grammelot
, 88

Group discussion
, 48

Group problem solving
, 15

Group projects
, 15

Group work
, 92, 108

Hands-on technology
, 15

Head of the Think Tank School (TTH)
, 36, 38–39

Higher Education
, 53, 103

Higher education, VE in
, 27–28

Higher education instructors
, 11

Holiday from the Rules (American short film)
, 122

Home theme
, 110

House That Herman Built, The
, 121

How Much I Love You (Meddour)
, 121

HP Reveal
, 65

Human Resource Development (HRD)
, 6, 12

and constructivist instruction
, 12–13

linking constructivism and
, 13–16

Human resource management (HRM)
, 13

Humanism
, 126–127

Hybrid teaching
, 5

Hyper-real experience
, 105

Icebreakers
, 14

Ignorant Schoolmaster, The
, 129

Immersive learning
, 62, 100

Immigration regulations
, 84

Implementation phase of ADDIE
, 20

Improvisation
, 7

Improvisation
, 89

In-service teachers
, 28, 31, 34

Inclusion
, 51

Indicator types
, 44

Individual development based on performance improvement
, 12

Information and communication technologies (ICTs)
, 5

Innovation
, 4–5

Innovative classroom learning experience
, 100

Innovative multilingual pedagogy
, 7

Institutional critique
, 127–128

Instructional approaches
, 46

Instructional design, ADDIE for
, 17–21

Instructional strategies
, 6, 14, 39

Instructor
, 49

Instructor-led discussion
, 48

Intercultural communication
, 26, 31

Intercultural learning
, 84–85

Interdisciplinarity
, 103–104

interdisciplinary working
, 100

Internal Horizon
, 67–68

International education
, 25–26

International students
, 84

Invisible communities
, 48

iPads
, 65

Jamboard (interactive software)
, 51

Jigsaw “math”
, 19

Jigsaw discussion
, 15

Kinesics
, 101

Knowledge
, 120

Krashen’s theory
, 93

Languages
, 35

Layers of audio tracks
, 102, 105

auditions, casting actors
, 108–109

editing and audio spatialization post-production phase
, 109

project conception
, 105–107

recording and production phase
, 109

script development
, 107–108

theme song and musical underscore
, 110

Learners
, 64

Learning
, 13, 63–64

analytics
, 50, 53

enterprises
, 10–11

modification and changes in learning method
, 4

through self-discovery
, 62

Learning and teaching

analysis
, 66–67

augmented reality
, 64

background
, 64–65

classroom dialogic learning techniques
, 62–63

concepts of
, 63–64

definitions and clarifications
, 63

exploring categories of experience variation
, 67–70

future–present
, 61

future–present pedagogy for smarter learning and teaching
, 71–75

methodology
, 65

online
, 21

sampling
, 66

situating smart learning in structures of relevance
, 70–71

summary of research
, 65

teaching with smart learning journey activity
, 64

Learning management system (LMS)
, 19

Learning to labor (Willis)
, 124

Lecture
, 10

Lesson Study
, 32n1

shared teaching through
, 37–38

Letters on the esthetic Education of Man (Schiller)
, 126

LGBTQ groups
, 121

Libraries
, 121

“Linguistic turn”
, 118

Live case study
, 14

Lived-experience
, 88

Love
, 126

MA Writing for Performance (MA WfP)
, 107, 109

“Malta Democracy”
, 62, 64

Mappers
, 46

Mapping
, 44

app
, 53

Marxism today (prologue) (Collins)
, 123

Master of Human Resource Development (MHRD)
, 11

MENA-Michigan Initiative for Global Action Through Entrepreneurship program (M2GATE program)
, 27

Mixed small group
, 46

“Mixing languages”
, 85

Mobile learning
, 62

Modification in learning method and pedagogy
, 4

Motivation
, 93

Motivational activities
, 11, 14

Mujeres Públicas
, 126

Mujeres Públicas (Public Women)
, 122

Multi-Channel Sound Studio (MCSS)
, 7, 100, 101, 105

Multicultural

group
, 28

mindset
, 34

skills
, 28

Multiculturalism
, 15

Multidisciplinary approach
, 7

“Multidisciplinary”
, 104

Multilingual creative classroom
, 84

Multilingual pedagogies
, 84

“Multilingual societies”
, 85

Multilingualism
, 7, 86, 88, 89–91

multilingualism
, 93

Multimedia-based applications
, 4

Multimedia-based learning
, 5

multiple cultural norms

Museum of Torture, The
, 122

Music
, 107

disciplines of
, 100

score
, 102

Musical mind map
, 110

Musicians
, 106

National Science Foundation (NSF)
, 51

National Student Survey (NSS)
, 44

National Survey on Student Engagement (NSSE)
, 44

Negotiation skills
, 86

Neoliberal capitalism
, 123

Net Promoter Score (NPS)
, 21

Networking
, 27

“New critical imaginary” (nuevos imaginarios críticos)
, 121

News theme
, 110–111

Non-sequential language
, 88

Non-verbal communication
, 46

Nursery
, 35

“Observer effect”
, 54

One and Three Chairs (Kosuth)
, 118

Online classroom
, 11

Online experiential fieldtrip
, 15

Online instructor
, 16

Online Jigsaw activity implementation, case study of
, 16–17

Online platforms
, 10

Online Scavenger Hunt
, 15

Organizational development
, 12–13

Participant behavior
, 44

Partnerships
, 103

Pedagogic approach
, 102

Pedagogical Advisory Board
, 39

Pedagogical approach
, 87

Pedagogical structures
, 62

Pedagogical turn
, 117

artworks
, 118

Pedagogy
, 52

democracy
, 128–129

humanism
, 126–127

institutional critique
, 127–128

modification and changes in
, 4

of pedagogical turn
, 120, 126

for smarter learning and teaching
, 71–75

Pedagogy of Experience Complexity for Smart Learning (PECSL)
, 75

Pedagogy of the Oppressed (Freire)
, 126

Peer learning
, 5, 12, 53, 73

Peer review
, 53, 72

Perceptual Technologies
, 105

Performance management systems
, 12

Performing arts
, 94

Phenomenography
, 62, 65–66

phenomenography-inspired focus group approach
, 72

Physicality/Embodied Learning
, 88

Physicality/embodied learning
, 94–95

Pictionary
, 86, 93

Podcasting
, 100

Poets
, 121

Political activists
, 121

Political subjectification
, 127

Postcards from a Desert Island (educational film)
, 122

Postproduction
, 108

Practice of classroom mapping
, 45

Practice-based work
, 100

Primary education
, 35

Problem-centering
, 104

Producers
, 106

Production flowchart with program role definition
, 108

Professional practice
, 31

Profiles
, 38–41

Project based learning
, 19

Project conception
, 105–107

Proxemics
, 101

Public Library: Art as Infrastructure
, 120–121

Puzzle making
, 86

Qualitative analysis
, 46

Qualtrics™
, 21

Quantitative analysis
, 46

“Radical promise”
, 125

Radio drama
, 100

Re-defining engagement
, 50

Real-world application
, 100

Realism
, 102

“Really Useful Knowledge” exhibition
, 121–122, 124, 126

Recording and production phase
, 109

Referential aspects structure of awareness
, 67–68

Reflection of values
, 52

Reflexive approach
, 86

Relationships
, 102

Relevance
, 102

Responsibility
, 103

Role-play
, 7, 86

Round Robin
, 89

Scenarios
, 94

Script development
, 107–108

Secondary school
, 36

Self-confidence
, 93

Self-education networks
, 121

Shapolsky et al. Manhattan Real Estate Holdings, a Real-Time Social System, as of May 1
, 127, 1971 (Haacke)

Shared teaching through Lesson Study
, 37–38

Simulation
, 15, 28, 32, 34

general objective
, 38

scenario
, 34–38

“Situated learning”
, 118

Skills
, 89–90

Small group discussion
, 46, 48

“Smart enough” smart cities
, 62

Smart environments
, 63

Smart learning (see also Active learning)
, 62, 63

activities
, 7, 62, 62, 65–66, 70, 72–74

analysis
, 66–67

augmented reality
, 64

background
, 64–65

classroom dialogic learning techniques
, 62–63

concepts of
, 63–64

definitions and clarifications
, 63

exploring categories of experience variation
, 67–70

future–present pedagogy for smarter learning and teaching
, 71–75

journeys
, 6–7, 63

methodology
, 65

sampling
, 66

situating smart learning in structures of relevance
, 70–71

summary of research
, 65

teaching with smart learning journey activity
, 64

Smart technologies
, 4

Smartness
, 64

Social artworks
, 119

Social centers
, 121

Social learning
, 10, 120

“Social turn”
, 118

Sociolinguistic approach
, 34

Solid Memory of the Forgotten Plains of our Trash and Obsessions (Andrew)
, 123

Soundscape

ambisonic
, 102

build flowchart
, 106

combining dialogue with
, 109

final
, 112

plausible
, 105

spatial
, 107

Stevens Initiative
, 27

Structural aspects structure of awareness
, 67–68

“Structure of awareness” analytical framework
, 66

Student Course Engagement Questionnaire (SCEQ)
, 44

Student engagement
, 44, 51

Student Engagement Scale (SES)
, 44

Student-centered learning environments
, 11

Student-centered technology-enhanced learning environment
, 12

Students-teachers
, 6

“Stultification”
, 127

Subject matter
, 44

Subtramas project
, 121

Sustainable Development Goal 42 (SDG4)
, 62

Sustainable pedagogical approaches
, 84

Systems analysis
, 52

Teacher training

pivoting to VE + simulation in
, 28–30

VE in
, 26–27

Teachers
, 35

Teaching
, 4–5

developing dialogic classes
, 72–75

early class procedure
, 71

with smart learning journey activity
, 64

smart learning pedagogies
, 71

teaching-learning concept
, 13

“Teaching as an Act of Love”
, 126

Teaching English to speakers of other languages (TESOL)
, 85

Teachly
, 53

Technology
, 5, 11, 101

Technology-enhanced learning (TEL)
, 6, 11, 62

Telecollaboration
, 26

Theater genre
, 85

Thematic approach
, 34

Think Tank English Department (TTED)
, 36, 40–41

Think Tank School
, 28, 34–35, 36, 38–40

primary education
, 35

Traditional classroom techniques
, 10

Traditional didactic modes
, 100

Training and development
, 13

“Transdisciplinary”
, 104

Transformative learning
, 19

Translanguaging
, 7, 84–85, 88

Translanguaging pedagogy
, 88

Translanguaging-Commedia approach
, 90

Transnational communication
, 90

TTPare (Think Tank Parent Association)
, 36, 40

TTPed (Think Tank Pedagogical Advisory Board)
, 36, 39

Ubiquitous computing

immersive learning
, 62

model
, 64

UK Arts and Humanities Research Council
, 120

UK tertiary education
, 120

University of Malta
, 62

University of South Australia (UniSA)
, 84

Values

instructive/informational
, 13

partnership
, 103

reflection of
, 52

skills
, 4

Think Tank School
, 35

Virtual Exchange (VE)
, 6, 26

debriefing
, 41–42

facilitator’s instructions
, 41

in higher education
, 27–28

international education
, 25–26

pivoting to VE + simulation in teacher training
, 28–30

profiles
, 38–41

results
, 31–32

simulation
, 34

simulation general objective
, 38

simulation scenario
, 34–38

in teacher training
, 26–27

Virtual interaction
, 28

Virtual platforms
, 10

War Trophy
, 122

WDI Impact Report
, 27

Wearable technologies
, 54

Webquest
, 15

When the Boys Come Home
, 102, 104, 111

Whole class discussion
, 46, 48–49

WikiMedia Commons
, 65

Wikipedia
, 65

Wishful Thinking theme
, 111

World War Two (WWII)
, 7, 17, 100

World Wide Web
, 4–5

Writers
, 106

Zoom™
, 20, 50–51